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sevtech-mcserver

shadeslayers211/sevtech-mcserver

shadeslayers211

Minecraft server running SevTech modpack.

下载次数: 0状态:社区镜像维护者:shadeslayers211仓库类型:镜像最近更新:7 年前
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SevTech Minecraft Server

This is a dockerized version of a minecraft server that runs the SevTech modpack. I couldn't get the modpack to play nicely with the vanilla minecraft server docker image (too many mods?), so I decided to create my own.


How to use:

Basic docker command (simplest way to get it up and running):
docker run --name SevtechContainerName -d -e EULA=true -p 25565:25565 shadeslayers211/sevtech-mcserver:1.0
By default we use port 25565, and we have to accept the EULA agreement. There is no 'latest' tag for this image, you must specify a version.

Example docker-compose:

https://bitbucket.org/shadeslayers/sevtech-mcserver/src/master/docker-compose.yml


Volumes

Everything is stored in /data, so if you created a persistent volume you can mount it with:
-v MinecraftData:/data


Environmental Variables

Mandatory:

The EULA environmental var is REQUIRED.
EULA - Boolean - Default is false. You MUST set this to true for the server to run. Setting this to true indicates you have read and agreed to the conditions set forth in the EULA, located at: [***]

server.properties

These alter settings in server.properties, which you can learn more about at: [*]

ENVTypeDescription
MOTDStringDefault is "A SevTech Minecraft server run on Docker". Sets the servers Message of the Day
LEVELStringDefault is "world". Sets the level-name. This is the name of the world, and subsequently the name of the folder.
FLIGHTBooleanDefault is true. Allows users to use flight while in Survival mode, if they have a mod that provides flight.
PORTInteger (1-65535)Default is 25565. This is the port the server listens on. If you want people outside of LAN to connect, you will need to port forward.
DIFFICULTYInteger (1-4)Default is 1. Changes difficulty. 0 = Peaceful. 1 = Easy. 2 = Normal. 3 = Hard.
GAMEMODEInteger (0-3)Default is 0. Changes the gamemode. 0 = Survival. 1 = Creative. 2 = Adventure. 3 = Spectator.
HARDCOREBooleanDefault is false. If set to true, the server difficulty is ignored and set to Hard. If you die, you become a spectator.
SEEDStringDefault is blank. Add a seed to the world for world generation.
TYPEStringDefault is quark_realistic. Determines the map type that is generated. You can view the vanilla types at the server.properties wiki page linked at the top of this section.
HEIGHTIntegerDefault is 256. The maximum height in which building is allowed.
MAXPLAYERSInteger (0-2147483647)Default is 20. Sets the maximum number of players allowed to play on the server at the same time.
ONLINEBooleanDefault is true. This determines whether or not the server will check connecting players against the Minecraft account database. Only set to false if you really know what you're doing, *** this a warning.
TIMEOUTIntegerDefault is 0. Setting a value will kick any player that is idle for that many minutes.
PVPBooleanDefault is true. true = PvP. false = PvE.
SPAWNIntegerDefault is 16. Determines radius of the spawn protection zone. 0 will make the zone a single block.
NATIVETRANSPORTBooleanDefault is true. This is for linux server performance improvements. Only set to false if you know what you're doing.
VIEWDISTANCEInteger (2-32)Default is 10. Sets the amount of world data the server will send to the client. Measured in chunks in each direction of the player (radius, not diameter). 10 is recommended. There is a known mob spawn bug if you set it below 9. If you try a higher value and have lag issues, lower it back down.
WHITELISTBooleanDefault is false. When set to true, users not on the whitelist cannot login. If you set it to true, you will need to also use the WL environmental variable to add users to the whitelist.

OPS and Whitelisted users

ENVDescriptionExample
OPSThis will define who on the server is given OP privileges.OPS=User1,User2,User3
WLThis will define who is allowed on the server, if WHITELIST is set to true.WL=User1,User2,User3

Image build version tags:

Rough roadmap of the versioning. This will be updated as progress is made and will provide general patch notes for completed versions. Future versions will list planned features that are a WiP.

Version <1.0

These can be ***ed alpha, as they are feature incomplete. The image itself works, however data persistence and environmental variables have not been setup.

0.1: Initial push. This image won't do much for you.
0.2: Image can now run a sevtech server. Not much more, no customization without opening a client into a container running the image.
0.3: We can now set many server settings through the use of dockers environmental variables. Additionally, you now HAVE to set the EULA environmental to true in order for the server to run.

Version 1.0

Feature complete.

  1. Image starts a minecraft server with the SevTech modpack.
  2. Image allows data persistence through use of the /data volume.
  3. Image allows manipulation of various server settings through the use of environmental variables.

Future Updates

There are 3 major reasons that an update should be necessary:

  1. A bug is discovered.
  2. To fulfill a feature request.
  3. A new version of the sevtech server is released.

镜像拉取方式

您可以使用以下命令拉取该镜像。请将 <标签> 替换为具体的标签版本。如需查看所有可用标签版本,请访问 标签列表页面。

轩辕镜像加速拉取命令点我查看更多 sevtech-mcserver 镜像标签

docker pull docker.xuanyuan.run/shadeslayers211/sevtech-mcserver:<标签>

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docker pull shadeslayers211/sevtech-mcserver:<标签>

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