🚨 Attention All Contributors & Users 🚨
Due to the release of Counter-Strike 2, this repository is now archived and will no longer be actively maintained. The Docker Hub images will still be available, however they'll no longer receive updates.
🔗 We're Moving! 🔗
👉 https://github.com/CM2Walki/CS2 👈
Please make sure to star ⭐ the new repository and submit any new issues, pull requests, or contributions there.
Regards,
Walentin 'Walki' Lamonos
 expands upon the team-based action gameplay that it pioneered when it was launched 19 years ago. CS: GO features new maps, characters, weapons, and game modes, and delivers updated versions of the classic CS content (de_dust2, etc.). This Docker image contains the dedicated server of the game.
CS:GO
Running on the host interface (recommended):
console$ docker run -d --net=host --name=csgo-dedicated -e SRCDS_TOKEN={YOURTOKEN} cm2network/csgo
Running using a bind mount for data persistence on container recreation:
console$ mkdir -p $(pwd)/csgo-data $ chmod 777 $(pwd)/csgo-data # Makes sure the directory is writeable by the unprivileged container user $ docker run -d --net=host -v $(pwd)/csgo-data:/home/steam/csgo-dedicated/ --name=csgo-dedicated -e SRCDS_TOKEN={YOURTOKEN} cm2network/csgo
Running multiple instances (increment SRCDS_PORT and SRCDS_TV_PORT):
console$ docker run -d --net=host --name=csgo-dedicated2 -e SRCDS_PORT=27016 -e SRCDS_TV_PORT=27021 -e SRCDS_TOKEN={YOURTOKEN} cm2network/csgo
SRCDS_TOKEN is required to be listed & reachable. Generate one here using AppID 730:
[]
SRCDS_WORKSHOP_AUTHKEY is required to use workshop features:
[]
It's also recommended to use "--cpuset-cpus=" to limit the game server to a specific core & thread.
The container will automatically update the game on startup, so if there is a game update just restart the container.
Feel free to overwrite these environment variables, using -e (--env):
dockerfileSRCDS_TOKEN="changeme" (value is is required to be listed & reachable, retrieve token here (AppID 730): https://steamcommunity.com/dev/managegameservers) SRCDS_RCONPW="changeme" (value can be overwritten by csgo/cfg/server.cfg) SRCDS_PW="changeme" (value can be overwritten by csgo/cfg/server.cfg) SRCDS_PORT=27015 SRCDS_TV_PORT=27020 SRCDS_NET_PUBLIC_ADDRESS="0" (public facing ip, useful for local network setups) SRCDS_IP="0" (local ip to bind) SRCDS_LAN="0" SRCDS_FPSMAX=300 SRCDS_TICKRATE=128 SRCDS_MAXPLAYERS=14 SRCDS_STARTMAP="de_dust2" SRCDS_REGION=3 SRCDS_MAPGROUP="mg_active" SRCDS_GAMETYPE=0 SRCDS_GAMEMODE=1 SRCDS_HOSTNAME="New CSGO Server" (first launch only) SRCDS_WORKSHOP_START_MAP=0 SRCDS_HOST_WORKSHOP_COLLECTION=0 SRCDS_WORKSHOP_AUTHKEY="" (required to use host_workshop_map) ADDITIONAL_ARGS="" (Pass additional arguments to srcds. Make sure to escape correctly!)
The image contains a copy of the official ESL config files from here. You can edit the config using this command:
console$ docker exec -it csgo-dedicated nano /home/steam/csgo-dedicated/csgo/cfg/server.cfg
If you want to learn more about configuring a CS:GO server check this documentation.
The csgo images come in three flavors, each designed for a specific use case.
csgo:latestThis is the defacto image. If you are unsure about what your needs are, you probably want to use this one. It is a bare-minimum CSGO dedicated server containing no 3rd party plugins.
csgo:metamodThis is a specialized image. It contains the plugin environment Metamod:Source which can be found in the addons directory. You can find additional plugins here.
csgo:sourcemodThis is another specialized image. It contains both Metamod:Source and the popular server plugin SourceMod which can be found in the addons directory. SourceMod supports a wide variety of additional plugins that can be found here.
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