:
console$ docker run -d --net=host -v /home/steam/squad-dedicated/ --name=squad-dedicated cm2network/squad
Running using a bind mount for data persistence on container recreation:
console$ mkdir -p $(pwd)/squad-data $ chmod 777 $(pwd)/squad-data # Makes sure the directory is writeable by the unprivileged container user $ docker run -d --net=host -v $(pwd)/squad-data:/home/steam/squad-dedicated/ --name=squad-dedicated cm2network/squad
Running multiple instances (iterate PORT, QUERYPORT and RCONPORT):
console$ docker run -d --net=host -v /home/steam/squad-dedicated/ -e PORT=7788 -e QUERYPORT=27166 -e RCONPORT=21115 --name=squad-dedicated2 cm2network/squad
It's also recommended using "--cpuset-cpus=" to limit the game server to a specific core & thread.
The container will automatically update the game on startup, so if there is a game update just restart the container.
dockerfileversion: '3.9' services: squad: image: cm2network/squad container_name: squad restart: unless-stopped network_mode: "host" volumes: - /storage/squad/:/home/steam/squad-dedicated/ environment: - MULTIHOME="" #IF YOY HAVE MULTIPLE IP ADDRESSES, PUT THE ONE YOU WANT TO WORK HERE - PORT=7787 - QUERYPORT=27165 - BEACONPORT=15000 - RCONPORT=21114 - FIXEDMAXPLAYERS=100 - SERVER_NAME="Squad Dedicated Server"
Feel free to overwrite these environment variables, using -e (--env):
dockerfilePORT=7787 QUERYPORT=27165 BEACONPORT=15000 RCONPORT=21114 FIXEDMAXPLAYERS=80 FIXEDMAXTICKRATE=50 RANDOM=NONE MODS="()" SERVER_NAME="Squad Dedicated Server" MULTIHOME=x.x.x.x - use only if you have multiple IP addresses enter server IP instead of x.x.x.x
The config files can be edited using this command:
console$ docker exec -it squad-dedicated nano /home/steam/squad-dedicated/SquadGame/ServerConfig/Server.cfg
If you want to learn more about configuring a Squad server check this documentation.
Add each id to the MODS environment variable, for example MODS="(13371337 12341234 1111111)"
MODS must be a bash array
(mod1id mod2id mod3id)where each mod id is separated by a space and inclosed in brackets
You can get the mod id from the workshop url or by installing it locally and lookup the numeric folder name at <root_steam_folder>/steamapps/workshop/content/393380.
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